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Thread: At This Rate, Don't Be Surprised If You See Steam Soon

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  1. #1
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    Default At This Rate, Don't Be Surprised If You See Steam Soon

    Phoronix: At This Rate, Don't Be Surprised If You See Steam Soon

    Just a few hours ago we reported on the progress by those within the Phoronix community working to get the Steam client running as much as possible based upon Valve's Steam Linux binaries that are inconspicuously housed on their servers. By making some modifications to the Steam client binary and libraries, as of this morning they are up to the point of displaying the main Steam UI window. Just hours after that, the Steam Friends' UI is now being partially drawn along with other windows...

    http://www.phoronix.com/vr.php?view=ODIzMA

  2. #2
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    nice...but the only one who actually "ports" steam to linux is the phoronix community (or parts of them). Not Valve. I doubt that there ever was a "real" linux client. Instead I believe that from the beginning, ppl were hacking the mac client and ported it to linux...

  3. #3
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    Ahhh... people just has too much time to lose...

  4. #4
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    Quote Originally Posted by Detructor View Post
    nice...but the only one who actually "ports" steam to linux is the phoronix community (or parts of them). Not Valve. I doubt that there ever was a "real" linux client. Instead I believe that from the beginning, ppl were hacking the mac client and ported it to linux...
    come one.. there is a linux clind! and valve support linux.

    but apple pays valve to be 'the first'

    ok? wait for the apple is the 'first' after that you get your linux clind but not 'First' linux is just second!

    same on Starcraft2 there is a nativ macos clind.. and windows clind

    but? how cares? the windows beta runs nearly perfect in wine.

    Linux do not need a nativ clind "First" linux only need a second good clind ;-)

    things chance in time and this time Microsoft lose!

  5. #5
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    Quote Originally Posted by Detructor View Post
    nice...but the only one who actually "ports" steam to linux is the phoronix community (or parts of them). Not Valve. I doubt that there ever was a "real" linux client. Instead I believe that from the beginning, ppl were hacking the mac client and ported it to linux...
    And how do you think id software started porting their titles to Linux and where the GPL open sourcing came from?

  6. #6
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    Quote Originally Posted by Detructor View Post
    nice...but the only one who actually "ports" steam to linux is the phoronix community (or parts of them). Not Valve. I doubt that there ever was a "real" linux client. Instead I believe that from the beginning, ppl were hacking the mac client and ported it to linux...
    Right, except that you can download the binaries from Valve and confirm for yourself that they are ELF?

  7. #7
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    sooo much misinformation.. and the overlooked elephant in the room:

    What good is a steam client without native games?

  8. #8
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    I wouldn't doubt that Valve was working on a Linux Steam client and perhaps a port of the Source engine to give it some content. But at this point I think it's kind of jumping the shark. In that these could be tentative and experimental development. Valve to my knowledge has yet to announce their intentions. Considering how much of an investment Steam and Source would be on Linux especially when you consider that it would have to be supported into an unknown future time I would take all of this with a grain of salt until Valve puts down some official intentions.

  9. #9
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    Quote Originally Posted by rohcQaH View Post
    sooo much misinformation.. and the overlooked elephant in the room:

    What good is a steam client without native games?
    A steam client enables a distribution framework for game devs to get paid for Linux based games, also a way to track how many copies are being sold for Linux. Thus creating a market, Valve is a smart company I think they are putting themselves into a place where they can be the primary platform for the Linux market, which means $$$.

  10. #10
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    Quote Originally Posted by GNU/Blind View Post
    A steam client enables a distribution framework for game devs to get paid for Linux based games, also a way to track how many copies are being sold for Linux. Thus creating a market, Valve is a smart company I think they are putting themselves into a place where they can be the primary platform for the Linux market, which means $$$.
    Doubt this as Desura is up for the cake too. And in is more open than Steam and thus caters better for the Indie titles which are on Linux more important at the time being (not in the future hopefully). Especially since Indie titles have a higher chance of getting a Linux client. Steam by itself is useless since the games you get on Steam nowadays are mostly all without a Linux client.

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