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Thread: It's Official: Valve Releasing Steam, Source Engine For Linux!

  1. #1021
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    Default Steam for Linux

    I dont understand this, Valve's Source engine is not even ported to OpenGL renderer for Mac, what they used instead used a OpenGL wrapper to the engine pretty much like WINE and Cedega (I hope it is not WINE). The engine still itself interects with DirectX.
    That's why they did not provide OpenGL renderer for Source engine games on Windows like Blizzard Entertainment's game, which is pretty much same thing, will cause additional overhead instead of increasing performance.

    If their engine is not native to the specific platform than We can use WINE instead.

    Cheers.

  2. #1022
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    Oct 2009
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    126

    Default

    It's relevant the way he has brought the Linux topic. He hasn't been questioned about it! This shows that he is aware about people that want a Linux native port.

  3. #1023
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    Basicly what he said is: "we want to have the Linux client out there, but we had less time than we liked due to PS3 and Mac etc.".

  4. #1024
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    Oct 2007
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    912

    Default

    It's basically a case of limited man-hours, and you apply that to things which will be the most productive for the company (bring in the most money), which is fairly obvious really, and so like a politician's answer, nothing was really said.

  5. #1025
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    Quote Originally Posted by imamdxl View Post
    I dont understand this, Valve's Source engine is not even ported to OpenGL renderer for Mac, what they used instead used a OpenGL wrapper to the engine pretty much like WINE and Cedega (I hope it is not WINE). The engine still itself interects with DirectX.
    That's why they did not provide OpenGL renderer for Source engine games on Windows like Blizzard Entertainment's game, which is pretty much same thing, will cause additional overhead instead of increasing performance.

    If their engine is not native to the specific platform than We can use WINE instead.

    Cheers.
    Valves source engine was ported to OGL a while back

  6. #1026
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    Default Source Engine OpenGL

    Quote Originally Posted by Naib View Post
    Valves source engine was ported to OGL a while back
    I got the idea from this
    http://forums.steampowered.com/forum....php?t=1314862
    and other site.

  7. #1027
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    Nov 2007
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    Default

    Quote Originally Posted by mirv View Post
    It's basically a case of limited man-hours, and you apply that to things which will be the most productive for the company (bring in the most money), which is fairly obvious really, and so like a politician's answer, nothing was really said.
    if one thing can be taken from this is Valve have publically announced they want to support linux. Maybe this is where Phoronix got the idea from (some internal source) but then jumped the gun saying it would be he last summer (and standing by that statement...)


    so yes STEAM & SOURCE games for linux do seem to be on their roadmap but just shelved indefinitely

  8. #1028
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    Default

    So essentially Michael has been making scarcely founded statements.

  9. #1029
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    Quote Originally Posted by snuwoods View Post
    So essentially Michael has been making scarcely founded statements.
    Basing speculation on even more speculation is probably not a good idea.

  10. #1030
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    "Quote Originally Posted by Phoronix Snippet
    There's still some Dampfnudel to be eaten and while they may not make it as good as the Bavarians do, there's some interesting recipes in Bellevue."

    Quote Originally Posted by Moller View Post
    And this means what?
    there will be a day in the future in phoronix HQ and on this day they will make a meal with "dampfnudeln" and they will make photos and the recipe will be special ;-)

    and maybe we got an stream clind for linux then

    the closed beta will start in Q3 of 2011.

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