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Thread: It's Official: Valve Releasing Steam, Source Engine For Linux!

  1. #901
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    Quote Originally Posted by KameZero View Post
    ..... heh. You never actually played any of the HIB games, did you?
    Yup, sure did, tried the demos of most of them. Didn't impress me. I had also bought World of Goo before the pack. That at least offered about 3 hours of gameplay before it was completed. I thought it would be longer and had I'd known that it was that short I wouldn't have purchased it.

  2. #902
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    Quote Originally Posted by deanjo View Post
    Yup, sure did, tried the demos of most of them. Didn't impress me. I had also bought World of Goo before the pack. That at least offered about 3 hours of gameplay before it was completed. I thought it would be longer and had I'd known that it was that short I wouldn't have purchased it.
    Given this as being the case, why spin the story you did just a bit back in this thread? It doesn't work at all like you're trying to claim it does- and you would have known that.

  3. #903
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    Quote Originally Posted by Svartalf View Post
    Given this as being the case, why spin the story you did just a bit back in this thread? It doesn't work at all like you're trying to claim it does- and you would have known that.
    Svartalf, I'm just pointing out that even with the way you say it works it is not the most accurate way of accounting for the division of share. A one donation per OS version would have painted a more accurate picture of the landscape.

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    Svartalf, for a guy that keeps preaching how buying a windows game and then downloading a blob for linux doesn't count as a linux purchase I'm kind of surprised that you guys would fall into the same trap.

  5. #905
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    I'd have to agree with Deanjo even though I haven't entirely read everything he's written. Just on the premise that Linux isn't as small as people would have you believe. That humble indie project did so damn well that it shocked me even. I know that the bean counting is done probably in favor of linux, but even then, 20% of donations is much higher than the 2% that MS would have you believe. For actual OS downloads, I'm sure it's between 20% and 5% which is not bad considering.

    If you put in linux payment / windows payment. You get around

    13.62 / 6.36
    =
    2.141

    That means that there were around half as many Linux downloads more than likely.

    9.33920707 % are linux users...

    total users * user percentage

    194227 * 0.0933920707

    =

    18139.2617

    So probably 18139 linux users downloaded the game? I think that's a more accurate estimate. 9% is much better than the MS propaganda telling everyone that Linux is less than 1% of the market. Given that if there was a steam client with many Linux binary ports, I'm sure the number would be even higher...

    Food for thought anyway, even if I'm totally wrong.

    It would be a good risk if they actually release a Linux steam port that either works in conjunction with cedega / wine or even better, allows native downloads. How could they argue when in the end it would just be more money for them?

  6. #906
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    This old ZNet article might shed some light on real figures.

    http://www.zdnet.com/blog/itfacts/li...6-in-2007/5334

    6% (znet) to 9% (humble indie) seems accurate for me.

    Also the Wiki entry might help show some more statistics on the whole scene.

    http://en.wikipedia.org/wiki/Usage_s...rating_systems

    @ Svartalf: I'm sure you have more info than me and my quick google searches? I'm not exactly the most clued up person in this topic.
    Last edited by b15hop; 01-02-2011 at 04:27 AM. Reason: link

  7. #907
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    You have to take into consideration the demography. While windows may have on average 85% of the market share, within certain groups there will be larger proportion of Linux users.
    Take games... What % of all Windows machines are actually used to play games? the "windows have 85% market-share, why should game companies consider anything else) is meaningless without a breakdown of what % of that play games. VAST majority of that 85% will come from the corporate world and there won't be AAA games played on their (officially)

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    Quote Originally Posted by Naib View Post
    VAST majority of that 85% will come from the corporate world and there won't be AAA games played on their (officially)
    That's bass-ackwards. The question is, how many people who give a shit about games are using each OS?

    Even if only 50% of people on Windows are gaming, if only 5% of people using Linux are gaming, then that 50% looks a lot bigger.

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    Even if only 50% of people on Windows are gaming
    That's a *low* estimate??

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    Quote Originally Posted by Remco View Post
    That's a *low* estimate??
    A little low, yes. Roughly 70% of the world's computer-using population plays games, Windows is still roughly 90% of the world's market share, and so you should figure over 60% of Windows users are gaming on their computers. If you assume that that gaming population is more heavily biased towards Windows (which is an incredibly logical assumption to make), then that figure is closer to 70% than 60%.

    This idea that "everyone uses a computer at work" is just ridiculous. People working in the vast majority of jobs do not have their own computer to use, or a computer at all. Office jobs are just a small fraction of the job market. These kinds of silly assumptions are just another example of how the people behind Linux and FOSS are utterly out of touch with the reality of what regular people do with or want of their computers. That whole lack of a marketing research department really is a huge weakness of the FOSS community. The uber-nerds who post on forums and mailing lists and IRC are not representative of the larger market. They're the loud minority, not the quiet majority.

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