Quote Originally Posted by marek View Post
It is fast. NPOT textures are filtered using shaders, and shaders are fast. Yep, r500 supports GL2.1 and GLSL1.2 in theory, and even more: it supports ARB_shader_texture_lod, which is a subset of GLSL1.3 (unimplemented in Mesa).
and R300g can handle 'Vertex Texture Fetch' by a hack of 'Render_To_VertexBuffer'

in that point of view a X1950 can handle OpenGL3.......

and the old Radeon 8500 True-form Tesselation unit is used by the R300g to hack OpenGL4 in full speed on an X1950...

Jiiihhaaaaaaa R300g rocks da house...