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Thread: Wine 1.2 Reaches Release Candidate State

  1. #1
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    Default Wine 1.2 Reaches Release Candidate State

    Phoronix: Wine 1.2 Reaches Release Candidate State

    Last week we shared that Wine 1.2 was being prepared for release in June and as part of that the release candidates would start being pushed out next week. Well, it's now that time and the first release candidate of Wine 1.2 is now available...

    http://www.phoronix.com/vr.php?view=ODI3Mg

  2. #2
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    In the full changelog for Wine 1.2 RC i found the following:


    d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
    d3dx9: Shader assembler ps_3_0 support.
    d3dx9: Add missing texkill instruction parsing.
    d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
    d3dx9: Check for oCx register number.
    d3dx9: Shader assembler vs_2_x support.
    d3dx9: Add some more tests on register number checking.
    d3dx9: Shader assembler ps_2_x support.


    Does this mean that Pixel Shader 3, Pixer Shader 2 and Vertex Shader 2 are supported now. I really hope so.

  3. #3
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    Well nice

    1.1.44 to 1.2rc1 oblivion works again and yes graphic works very nice.

    wine 1.2 will become a impressive leader in Quality :-)

  4. #4
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    Quote Originally Posted by Qaridarium View Post
    Well nice

    1.1.44 to 1.2rc1 oblivion works again and yes graphic works very nice.

    wine 1.2 will become a impressive leader in Quality :-)
    starcraft2 works nice :-) no more menue corruption and runs very fast..

  5. #5
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    Wine 1.2 is indeed shaping up very nicely.

    Now, if we could get Visual Studio to run...

  6. #6
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    Font antialiasing configuration through fontconfig.
    About damn time. It was easy enough to fix manually but I always thought it was silly that Wine didn't do this by default.

  7. #7
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    In release announcement there is
    "This is the first release candidate for Wine 1.2. It marks the beginning of the code freeze period. Please give this release a good testing to help us make 1.2 as good as possible."

    I ask: What should be tested now if the code is frozen? Should I only look for regressions between 1.1.44 and 1.2?

  8. #8

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    Quote Originally Posted by cyrex View Post
    In the full changelog for Wine 1.2 RC i found the following:


    d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
    d3dx9: Shader assembler ps_3_0 support.
    d3dx9: Add missing texkill instruction parsing.
    d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
    d3dx9: Check for oCx register number.
    d3dx9: Shader assembler vs_2_x support.
    d3dx9: Add some more tests on register number checking.
    d3dx9: Shader assembler ps_2_x support.


    Does this mean that Pixel Shader 3, Pixer Shader 2 and Vertex Shader 2 are supported now. I really hope so.
    The d3dx9_* dlls are utility dlls which can optionally be used by games. Among functionality this contains a shader compiler/assembler, functions create e.g. a texture from a jpg file and so on.

    At this stage our own d3dx9 is not good enough for running games and you need the microsoft versions of the dlls to run them. Note the dlls just call d3d9.dll of which we always use the Wine version. Our d3d9 has supported Pixel Shader 2 / 3 for years but this just adds some of the functionality to d3dx9.

  9. #9
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    Quote Originally Posted by cyrex View Post
    In the full changelog for Wine 1.2 RC i found the following:


    d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
    d3dx9: Shader assembler ps_3_0 support.
    d3dx9: Add missing texkill instruction parsing.
    d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
    d3dx9: Check for oCx register number.
    d3dx9: Shader assembler vs_2_x support.
    d3dx9: Add some more tests on register number checking.
    d3dx9: Shader assembler ps_2_x support.


    Does this mean that Pixel Shader 3, Pixer Shader 2 and Vertex Shader 2 are supported now. I really hope so.
    I'm pretty sure they've all been supported for years. I think this just adds support to the built in d3dx9 dlls. Not really a big deal since the native dlls get installed by games anyway.

  10. #10
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    Quote Originally Posted by Chewi View Post
    About damn time. It was easy enough to fix manually but I always thought it was silly that Wine didn't do this by default.
    where and how do i actually avtivate font antialiasing?

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