Also:
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>.< Oh God... You were born in 1989? When did you start gaming? Since Crysis?
2D view totally sucks, that's why game devellopers implemented it in one of the best games of this time:
Metal Gear Solid 3
StarCraft II
Killzone: Liberation
New Super Mario Bros. (DS and Wii)
Aaaaaaaaaaaaand a shitload more...
http://www.youtube.com/watch?v=n7VAhzPcZ-s![]()
Also:
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not crysis, since Delta Force 2(2000) on pc and game boy advance>.< Oh God... You were born in 1989? When did you start gaming? Since Crysis?
not every time2D view totally sucks,
I hate when i play on my psp(2d view)Killzone: Liberation
New Super Mario Bros. (DS and Wii) good game,I prefer Super Mario Galaxy.
So you never grew up with PacMan, Pong, Wolfenstein3D (yes I have been playing FPS since I was about 4-6 years old...)
But why do you hate 2,5D (lengt, width and height, not dept) gameplay? I think Killzone Liberation is one of the best games made since the PSX classics (after that the commercialization skyrocketed) because the graphics are usefull and pretty enough and capable of making the environment come alive through animation/movement and interaction, and the gameplay is just everything that was awesome about oldskool gameplay, but then without the limitations developers had back in the day (collision detection, physics, transparancy, particle stuff) and smashed it together.I hate when i play on my psp(2d view)
New Super Mario Bros. (DS and Wii) good game,I prefer Super Mario Galaxy.
I also bought a cable to hook up my PSP to larger TV screens with component AV. Do you hate small screens? I can't link that to top-down view in any way...
... no never play these gamesSo you never grew up with PacMan, Pong, Wolfenstein3D (yes I have been playing FPS since I was about 4-6 years old...)
no no , and psp have'got a good screenDo you hate small screens?
hate this 2d gameplay,But why do you hate 2,5D (lengt, width and height, not dept) gameplay
for me Good FPS=3D
but it's exist good 2d game as WOrld of GOo, Super Mario bros, Sonic, worms etc...
Heh... I'd thought it was a failure to pay for completion deal that cost us things. While this is still rumor (nobody official confirmed it...) it jives with the circumstances AND jives with how I know many of these sorts of contracts pan out.
Man... If they want us to buy their stuff, and this is actually what transpired, they're going to have to do a lot of making up for that catastrophe. They would have been better off losing some extra money in the short term over this if that's what happened.
Look at this:
Tripwire Interactive, http://www.tripwireinteractive.com/
* Contracted to port Red Orchestra: Ostfront 41-45 to Linux and Mac OS X.
http://icculus.org/~icculus/resume.txt
Look at this:
Tripwire Interactive, http://www.tripwireinteractive.com/
* Contracted to port Red Orchestra: Ostfront 41-45 to Linux and Mac OS X.
http://icculus.org/~icculus/resume.txt
Whoa. Seems like icculus "denies" being contracted to do nothing more than an UT3 server port for Linux. (V!NCENT's financial theory just might be correct.)
From his resume:
Epic Games, Inc., http://www.epicgames.com/
* Contracted to port Unreal Tournament 2004 to Linux, Mac OS X, Win64.
* Contracted to port Unreal Tournament 2003 to Linux and Mac OS X.
* Contracted to port Unreal Tournament 3 server to Linux.