I actually purchased UT 3 for Windows, knowing that would be required for the Linux port, and I did it in November, 2007 when it was first released. After waiting, what seemed like forever, I gave up. This last Christmas I purchased a PS3, and I purchased the PS3 version of UT3. The game has been great, but I sure wish I hadn't purchased the Windows version in anticipation of the Linux client.
Distribution system = sourceforge and package managers.
Engine = anything that can include a physics header to objects and have that link to a hid usb controller... Collision detection and OpenGL 2.1/ES.
I think that anything that has shaders, animation, scripting and has collision detection will do but I must have a particle system! Shaders only for water ripple effects, waterfalls, full screen distortion, engine flares also counting rockets flares and other heat sources. Particles for explosions, rocket trails, steam, paint debree on inpact, rain, falling leafs and dust/wind.
I would like to know exactly what the problem was that prevented the port. Gorden said it was middleware that required a work maround. I guess he did not find a workable solution. It's all very top secret about exactly what middleware it was and why a solution was not forthcoming. Then again, if it's a microsoft issue like .NET or something, we may never see any more linux ports if the same middleware is used in future games. Developers have to make sure a linux port is even possible depending on what is used in the windoze client. Use the wrong middleware and your stuck.
i kwow, the games available on linuxI don't know many games native to linux (who has time to play games anyway?), but at least World of Goo is pretty.
World of Goo is good, yes,... to play 5-10 min
UT2004, Quake4, prey, ETQW, Serious Sam are very good game, but I already finish these games.
Need game for gamer, not casual gaming.