Hopefully by early May there will be a new driver out.
Hello all.
I recently made the (foolish) decision to purchase an 8600gts card. I did not realize the current linux drivers do not support it however. How long will I have to wait for nvidia to release a new driver? I was hoping to use the card for some scientific computing.
Hopefully by early May there will be a new driver out.
The latest nv driver 2.0.2 supports this as of late yesterday, so for others interested you can at least get non gl functions to work. Once a beta proprietary driver is posted on nzone i'll post a glxgears fps and other benchmarks.
Hopefully nouveau adds the pci id's from the nv driver.
-Sreyan
Possibly tomorrow is the new driver.
I compiled the nvidia beta driver on ubuntu 7.04
Here is the glxgears info
sreyan@sreyan-desktop:~$ glxgears -info
GL_RENDERER = GeForce 8600 GTS/PCI/SSE2/3DNOW!
GL_VERSION = 2.1.1 NVIDIA 100.14.03
GL_VENDOR = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
63523 frames in 5.0 seconds = 12704.506 FPS
72213 frames in 5.0 seconds = 14442.571 FPS
72270 frames in 5.0 seconds = 14453.879 FPS
70891 frames in 5.0 seconds = 14178.084 FPS
70868 frames in 5.0 seconds = 14173.594 FPS
70866 frames in 5.0 seconds = 14173.107 FPS
70849 frames in 5.0 seconds = 14169.743 FPS
70803 frames in 5.0 seconds = 14160.580 FPS
It certainly seems to be doing some hardware acceleration.
More to Follow!
I cannot get this card to work on Kubuntu 7.04 for the life of me...
I tried downloading and installing the beta drivers from the nVidia website, and the computer screen goes black after the kubuntu loading screen is finished (black, with a blinking parser line that doesn't let you issue any commands).
any thoughts?
Are there any errors (EE) or warnings (WW) in your /var/log/Xorg.0.log ?
Here's what I do to install the drivers, and it hasn't failed me yet.
1. Download the driver file (*.run)
2. CTRL-ALT-F1, log in, then run sudo /etc/init.d/gdm stop
3. Change directory to where you downloaded the driver file, then create a new script called install.sh with the following lines:4. Run chmod 755 install.sh, then sudo ./install.shCode:#!/bin/sh if [ "$USER" != root ]; then echo "Please run as root."; exit 1; fi KERNEL_HEADERS=/usr/src/linux-headers-$(uname -r) sh ./NVIDIA-Linux-x86_64-100.14.03-pkg2.run -n -s --x-prefix=/usr/lib64/xorg/ --kernel-source-path=$KERNEL_HEADERS
5.Start back up gdm with sudo /etc/init.d/gdm start.
Now if you are using Kubuntu, the same steps may work if you just change the /etc/init.d/gdm part to the appropriate command that restarts the desktop environment on your system.
Last edited by joshuapurcell; 04-22-2007 at 09:10 PM.