I find that Blender is quite happy with compositing enabled, even with high poly counts, etc.
Originally Posted by Licaon
I re-ran the Heaven demo keeping the res change in addition to Unredirectfullscreen=true and it did the same session borkage.
I then ran the demo again, this time with Unredirectfullscreen=false and the res change and it worked without borking.
So I ran the demo one more time with Unredirectfullscreen=true and without the res change and there wasn't any borkage. So there's an issue there somewhere when res change plus glx context unredirectage are mixed together.
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