Phoronix: Unigine Heaven 2.1 Brings OpenGL 4.0 Support
Last week we exclusively reported that a Unigine Heaven update was imminent with proper OpenGL tessellation support for NVIDIA GPUs on Linux. Today Unigine Heaven 2.1 has been released with this support, among other improvements...
Wow! Does this mean that my GTX 285 can run the tessellation benchmark through OpenGL 3.3? Or is it exclusively in 4.0 mode? I've been dying to see this technology in action, but I can't afford a new GPU...
To be honest, I have run Unigine Heaven pretty much once a week since it has first been released. But not to benchmark my system, but to use the "walkthrough" function where you can move around like in a first person RPG. Why? I think the scenario has several elements that have always fascinated me combined, which makes me wanting to be at that place as soon as the program is loaded:
- based on flying islands over the sky and the clouds (!)
- a nice and friendly looking city on one of the flying islands
- nice places without houses on other islands
- long swing bridges over the sky and the clouds without any grounds, which also move so it is kind of dangerous to walk over them (!)
- an airship that is actually that, not a zeppelin where you sit somewhere indoor, but something that really looks like an old but nice ship, just with the ability to fly (!)
If anyone knows any good movies or documentaries or games that share some of those aspects, let me know
Anyone got the 3D Stereo working in Linux? -render_stereo 1 command line does not help as the engine sets "0" immediately
BTW, in Windows the 3D Stereo Anaglyph mode on OpenGL works fine in Unigine Heaven 2.1: Windows/OpenGL + 3D Stereo/Anaglyph: 294 / 6.2 / 11.7 / 19.6 Windows/D3D10 + 3D Stereo/3DVision Anaglyph: 313 / 6.6 / 12.4 / 21.9