libGLFPS - http://code.fluffytapeworm.com/projects/libglfps - although it never worked for me, but it builds ok for i386/amd64
Frapix - http://code.google.com/p/frapix/ - newer, did not test it yet
Maybe this is a stupid question. but shouldn't all window/fullscreen games be rendered with indirect rendering? Couldn't we just extract the fps from compiz itself? As far as I remember, it has a buildin fps counter.
I don't know though, if it shows the fps of the actual game or the desktop behind the game.
libGLFPS - http://code.fluffytapeworm.com/projects/libglfps - although it never worked for me, but it builds ok for i386/amd64
Frapix - http://code.google.com/p/frapix/ - newer, did not test it yet
meh
http://code.google.com/p/frapix/Frapix does not work, no idea why either
it needs libimago: http://gfxtools.sourceforge.net/
built both 32 and 64bit versions, separately, installed them, put the libs in /usr/local/lib32 and lib64
built frapix for 32 and 64bit, installed the libs
now, preloaded the 64bit lib for Unigine Heaven 2.1 64bit with no error but no framerate displayed, nor does the frame limiter work either
preloaded 32bit lib and i get this error:any ideas ?ERROR: ld.so: object '/usr/local/lib32/libfrapix.so' from LD_PRELOAD cannot be preloaded: ignored.
I wonder if the Phoronix Test Suite team could develop a tool to show the FPS in overlay mode while is playing a game. It is something that apparently does not exist in Linux.
It would be great!![]()