My evergreen GPU I'm buying is currently sold out... I may have a fully evergreen *working* graphic stack at the time I receive it!
Phoronix: ATI Evergreen Mesa Code Coming Soon
While the ATI Radeon HD 5000 "Evergreen" graphics cards launched last September, the proprietary Catalyst driver supported the new GPUs since they began appearing in retail channels, and Evergreen KMS support has been available since February, the open-source 2D/3D acceleration support for these newest ATI graphics cards have been non-existent. Fortunately, however, that is finally changing...
http://www.phoronix.com/vr.php?view=ODMwNg
My evergreen GPU I'm buying is currently sold out... I may have a fully evergreen *working* graphic stack at the time I receive it!
Hmz... Today is my last exam. After that I really have to get into pulling and compiling and such. I have to make a backup of my system anyway for Fedora 13 so I might as well hack and slash up my system...
Be careful about drawing conclusions from the words "coming soon". Those two infamous words have led phoronix down a long road many a time.
The "coming soon" came from airlied in this case, so there might be some substance to it.
Though he probably didn't expect it to end up as a headline. The radeon devs (understandably) don't like setting fixed dates.
It actually came from agd5f; agd5f was the author, airlied was the committer.
And no, we didn't expect it to end up as a headline![]()
Iiinteresting, sounds like it might be time to buy that passively cooled 5750 I've had my eye on.
I will be looking for another passively cooled card soon in order to turn my main computer into a multi-seat configuration.
If there is feasible 2D acceleration available by then, it may very well be a 5750 or some such.
It's the one sold out
On the side of my passive 4670 (err... some number like this) and my flat panel with multiple inputs, it should be nice to play fool with evergreen code. Read the r6xx-r7xx 3D programming doc. Hope will have brain time to spit some code. Is there any updated doc for evergreen to be released soon?
For instance the VGT block has many sub-blocks, we may have an overview of the way they manage together like the schema of the overall architecture, like a zoom.
Maybe microcode tuning for specific chip with new super CP packets! Imagine... on open source 3D engine that has backends done by fan people down to custom microcode! YEAH!