Quote Originally Posted by Remco View Post
This is already possible. Just launch the app with pasuspender <app>. Then you lose all PA sounds during the game. I'd be fine with that as the solution for games that use legacy audio libraries. Note that the new versions of these libraries do work with PA. So this whole thread is pretty much a non-issue.
This isn't a proper solution as the sound daemon should not have to be bypassed for applications to work. And like what has been said before, even some newer libraries do work with the PA approach in all cases.

Anywho, I'm leaving this thread as I have said all that I want to say. After 481 posts and 49 pages probably all that can be said by both sides has been said. It seems like the thread is just becoming trolling (from both sides).

Good day.