
Originally Posted by
chaperon
The game publisher uses OpenAL, not PA : disabling PA if needed would be the role of the distro, or OpenAL, or even PA, not the game. That's pretty much my point in most of my posts : game studios don't care about details, they just flag the platform as "unsuitable" if it does not work right. SEGA Saturn died because it was hard to program (among other reasons), Windows 95 rocketed with DirectX 3 because it was easy to package and deploy. All platforms since then somewhat mimic the mid-90's PC, which is seen as ideal because of its flexibility and deployment ease. Gaming industry wants to make money by delivering good games, not by solving technical issues.
Linux is not considered as a gaming platform because it simply does not work well enough for that task and because of all negative reasons expressed in this thread.