06-09-2010, 07:45 PM
Yep, completely my fault for not fixing Vega Prime
Originally Posted by adamk
06-09-2010, 08:45 PM
06-09-2010, 11:15 PM
It's highly amusing how these threads bring out the AMD fanbois while nVidia has no need for this sort of thing, as they understand R&D, design, and quality drivers unlike crapMD
06-09-2010, 11:17 PM
no amateur hour with nVidia or Intel.. but then I guess that you get what you pay for...
06-09-2010, 11:22 PM
Hey fanboi! nVidia drivers actually fucking work while AMD's are an amateur nightmare and closed source. Thier OSS drivers are half-baked and nothing more than a political ploy for the OSS zealots and will be nothing more than that, ever.
Originally Posted by mugginz
06-09-2010, 11:25 PM
Since I can't edit, AMD's drivers are such a POS that there is no way in hell that I'l ever touch one of their products ever again! Oh wait, you can try XYZ workaround or use their half-assed OSS driver and wait, if you have a GPU older than about 2y you're FORCED to use their half-assed OSS driver?! WTF?!
AMD has, evidently, stumbled upon some sort of master marketing strategy which no one with a couple of neurons to rub together can possibly fathom! Brilliant! (excepting fanbois)
06-09-2010, 11:41 PM
Hell! I don't know how much they pay bridgman but how he can sit around and spout crap like workstation blah blah is great, I don't know since there isn't a while helluvalot of difference between consumer 3D and workstation!
AMD just need to get their shit in order.
06-09-2010, 11:59 PM
Originally Posted by albatorsk
Cool... it's not often I get to use the same answer for multiple questions...
Originally Posted by cutterjohn
albatorsk, I don't think anyone has said that tear-free Xv has not been requested, just that (a) other things were requested by a larger chunk of our customer base so we worked on those other things *first*, and (b) since the 2D acceleration code is being replaced it didn't seem to make a lot of sense to add features to the old code then promptly throw it away and have to do all the work again on different code.
cutterjohn, the differences between workstation and consumer are mostly outside the 3D area, although workstation 3D workloads tend to have a much higher vertex shader component while consumer workloads tend to be much lighter on the vertex shader workload while making much heavier use of textures, for example.
The main differences between consumer and workstation use cases have tended to be :
- consumer users frequently run compositors, workstation users generally do not
- video is an important use case for consumer users, but much less so for workstation users (with the obvious exception of the video production industry)
06-10-2010, 01:49 AM
If pingufunkybeat hadn't said...
Originally Posted by PsynoKhi0
...then what you suggest may be valid.
Originally Posted by pingufunkybeat
My statement was clearly directed at what he said.
Also, have I at any time even tried to assert that nVidia is more open than AMD?
The quality of the blobs as opposed to who's an evil company are two different topics in my view.
06-10-2010, 01:55 AM
Originally Posted by Jimbo
- I like AMD more than nVidia as a company.
- nVidia cards currently work better than AMD ones with Linux
- I like AMD's cards better than nVidias cards (from a hardware perspective.)
- FGLRX is currently not sufficient for me
- FGLRX improvement is currently on a trajectory that might mean it soon will be sufficient for me.
Given the above I think it's quite reasonable to try to wait as long as possible to see what happens with FGLRX.