Oh, ok. I misunderstood that as having the UVD interfaces be implemented in shaders for that card.
The shader code is *only* post processing AFAIK, I don't think we decode on shaders in the proprietary stack today - it's either CPU (r600) or UVD (everything else).
My recollection is that the code starts in a high level shader language (probably HLSL) but then is hand-tweeked in some places.
Oh, ok. I misunderstood that as having the UVD interfaces be implemented in shaders for that card.
I'm not 100% sure myself. All the interesting questions seem to come up on the weekends when I can't wander over and pick brains![]()
That's more like it.