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Thread: The Rate of ATI Gallium3D Changes Is Impressive

  1. #11
    Join Date
    Nov 2008
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    Quote Originally Posted by hax0r View Post
    Nice, nouveau on the other hand is rotting away .
    they do have a much more difficult job, working without documentation, not having full-time developers paid by nvidia, ... you can hardly blame the devs.

  2. #12
    Join Date
    Jan 2009
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    Quote Originally Posted by project_phelius View Post
    Now again, we’re hoping to get 70% performance (in a year?) for these generation of cards when they are already in the grave
    and just waiting for someone to throw dirt on them.
    I am a user no different from you. Patches welcome.

    Quote Originally Posted by project_phelius View Post
    Opengl3 still off in the distance. Is the situation any better?
    There's the GLSL 1.3 compiler being worked on by Intel.

  3. #13
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    Sep 2007
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    Paris, France
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    I'm a end-user and I'd like to know if I can get ride of fglrx.
    I'm playing HoN, that whats get me stick to fglrx for my Radeon HD4870 (RV700 family).

    Can an article from Michael gives a feed-back on how are working OSS drivers against fglrx in terms of 3D performances, quality (video tearing for example), 2D speed ?

  4. #14
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    Jan 2009
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    OK so now I have tested the ETQW demo without libtxc_dxtn.so (i.e. without S3TC) and it even cannot load the level (it looks like textures seem to be the problem). Game developers don't care about Mesa, I bet they have *NOT* tested the game with S3TC disabled. Who would expect a driver to not support S3TC nowadays anyway?

    So I have to consider r300g to be ETQW-ready no matter what the article says. Gonna kill some marines with my Lacerator, see ya!

  5. #15
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    Oct 2008
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    Sweden
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    Yup, it's the same on the Intel side, no fun and games without libtxc_dxtn.

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