Whoops, maybe the other users said the problem was introduced between 10.4 and 10.5, not between 10.5 and 10.6
Firstly many thanks for the disucussion its been mostly helpfull but it does
raise a number of points.
I have been using Linux since kernel 0.96d that is since 1993. In the past
it usually has taken at least 2 to 3 years to get a decent OS 2D plus 3D driver
for a graphics card. As I under stand it the current OS support for the R600
GPU's has been around for around about that length of time and is just now
starting to hit its straps. As far as I am concerned there is no problem with
the development delay.
Some posters seem to have missed a bit here, what I am talking about is
future open source support. If you wait until OS support for the 5870 to
become stable then the card will be well and truely gone from the shops.
There of course will be newer cheaper cards availble but still with poor or
no open source support. So I am willing for the wait.
I am currently working on a terrain rendering application that has
demomstrated it will use as much triangle and texture drawing rates as one
can throw at it and still get a below average result (Note 1). So there is a
requirement for a better GPU. On the development machine I currently have a
Gigabyte NVidia GTX260 superoverclock card in it. It is slightly faster then
my Sapphire 4870 once you screw up the Antialiasing and such settings.
Interestingly the 4870 does not slow down the frame rate at all when you
screw up the settings the result on the screen just gets better.
While $650 Australian is a fair bit of cash I do not have a TV or mobile
phone, I do not go out much living in VERY rural Australia. So the
computers are very much a central part of the entertainment outside of my
Workshop and Railway work. I do final have a fast internet connection
although it is still basicly dialup. Decent broadband is unlikely ever to be
Note 1: In Linux of course. This is on the whole a research exersize to see
how realistic you can render a landscape. This eats Vertex's (and textures)
like there is no tomorrow, essentially if you double the viewing distance
the number of Vertex's goes up by a factor of between 4 and 8 a landscape
of course being in 3 dimensions.
Oops I missed a a bit I on the whole have never had much trouble with FGLRX this is the driver I currently use on my test machine (not the development machine).
"and when you have got a full hd display you usually want to watch full hd content."
do you mean the DHCP (High-bandwidth Digital Content Protection) Display ?
to buy a "High-bandwidth Digital Content Protection" Display is backstabbing to!
your full hd content is just a DRM full-Copyprotection content means there is no HD-Content!
"I prefer working solutions"
you prefer to not have any opensource solution you are a FAKE linux user!
because (vbox+windows)to cack bluray isn'T 100% opensource!
I just got a i3-680 won H55 to try vaapi via open source driver, enough for you? You can not test that with ATI.
there are only fully crappy HDCP-Cloused-source-only fake-HD-Content.
and H264 is a patented-anti-opensource fake codex to!
you just test FAKE-Codex-Acceleration on Fake-HDCP-content.
and yes you can'T test this fake on AMD hardware !
Look into a mirror to see a fake.