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Thread: Steel Storm - New Linux game is comig !!!

  1. #1
    Join Date
    Jul 2010
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    US
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    90

    Exclamation Steel Storm - New Linux game is comig !!!

    We are small group of indie developers who has been working on their first game since 2008.
    Steel Storm is a 3D top down arcade shooter with distinct visuals and fun gameplay. Single player and multiplayer modes are supported.
    The game is being developed on Linux, for Linux, Mac and Win platforms.
    We are working hard to get the first public alpha-demo out pretty soon.
    More information about the game on:
    http://www.kot-in-action.com
    http://www.indiedb.com/games/steel-storm
    http://www.facebook.com/pages/Steel-...39569619386776

    Thank you for your support!

  2. #2
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    Apr 2009
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    i like what i see. I might actually be looking to fork over some money as well.

  3. #3
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    Jul 2010
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    Oh, thank you! I appreciate your interest in our game!

  4. #4
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    Apr 2007
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    372

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    sp and mp? sounds good!

  5. #5
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    Jul 2010
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    yep. dm and coop. If we have enough time, will surprise you with team dm. If not, we will release it as a bonus pack after the release of Steel Storm.

  6. #6
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    Feb 2009
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    Looks like it could be a lot of fun if done right.

  7. #7
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    Nice to see some commercial indies not afraid of working with a GPLed engine (Darkplaces in this case).

    I think it should be more common to have the code open, and just sell the media files!

  8. #8
    Join Date
    Feb 2009
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    Quote Originally Posted by Julius View Post
    Nice to see some commercial indies not afraid of working with a GPLed engine (Darkplaces in this case).

    I think it should be more common to have the code open, and just sell the media files!
    That's exactly my thought.

  9. #9
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    May 2008
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    Germany/NRW
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    Looks nice.
    But please don't call for donations. I've bought/preordered a number of linux games already, but I'd never ever donate to a for-profit company. Just call it preorders and ditch everything below the full price.

  10. #10
    Join Date
    Feb 2010
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    Indeed, that looks nice...
    One question regarding the alpha video on indiedb:
    It seemed to me the enemies reacted once you got into a given range, which made it fairly easy to spot them from the screen's corners, even more so on widescreen.
    Just my 2 cents, I thought it may make the game, especially single player, less challenging. Have you considered addressing this?

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