The more advanced Gallium3d is the more likely that Intel will switch their drivers over to it. That would provide a nice increase in economies of scale.
it's not a surprise that wine works better with nvidia driver or catalyst. the driver issue is very important here.
I've got R500 and Fedora 14 installed (Gallium 0.4, Mesa 7.9). When I type glxinfo in terminal, there isn't any GL_ARB_depth_clamp listed.
Here http://www.mesa3d.org/relnotes-7.9.html It is mentioned that
GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600 Gallium drivers)
So there is nothing about r300.
Does anybody have GL_ARB_depth_clamp available on his R500 hardware?
Thanks for reliable answer. I hope you developers will enable it again soon.
my bíggest problem for wine+radeon is the texture compression support oblivion starts and runs but the enemys do not have a skin ,
and arma2 does not start because of checking texture compression feature.
If you talk about S3TC then there is small piece of code to compile which adds support for texture compression.
but yes i think s3tc is the openGL name.
is there a howto to activate the s3tc support ???
yes with the catalyst s3tc works... radeon needs some extra love there..
i hope in the future they will find a way arround this patend stuff and then vanilla OS drivers will work