Let's just hope that all these compilers do not have many bugsI can imagine with so many compilers there's a lot of potential for introducing bugs.
I haven't seen an actual list, although I suspect most of the devs would point to the same general area of the stack if asked (state management/command submission, synchronization/flushing, memory management).
Mostly the nasty areas that are hard to make reliable and easy to break.
Thanks bridgman and marek for clarifying.
I'm amused at the extra translations back and forth between Mesa/TGSI but I suppose this is allows maximum code re-use/sharing between classic and gallium3d until the new stack is more fully in place and can be re-factored/cleaned up.