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Thread: NVIDIA Puts Out Two Drivers, Including For OpenGL 4.1

  1. #11
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    Quote Originally Posted by brent View Post
    Yeah, that's one of the things I'm really missing in NVidia's driver.

    randr (1.2) offers exactly the same functionality as TwinView though...
    It is possible to configure the driver for two completely separate screens ("zaphod mode"), but interaction between these screens is very limited. It probably isn't what you want.
    True, I don't want two independent screens. (I didn't know it is called "zaphod".) I want two screens in the sense that they are treated like virtual desktops. Most importantly, when I maximize a window or go fullscreen, it should only cover one screen. Right now, it thinks of both desktops as a single screen and occupies both of them (and is split over both screens). Equally annoying for the same reason are windows opening at the center of the two screens, split over both of them.

  2. #12
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    Quote Originally Posted by Qaridarium View Post
    how cares about ogl4.1 ? ? ?

    no one uses GGL3.0 or 3.1 or 3.2 or 3.3 or 4.0 ...
    Yeah, I guess those specs were written just because it's so much fun

  3. #13
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    Quote Originally Posted by hdas View Post
    I want two screens in the sense that they are treated like virtual desktops. Most importantly, when I maximize a window or go fullscreen, it should only cover one screen.
    That's not standard behavior for TwinView. Have you disabled Xinerama info? Xinerama is used for passing information about the screen layout to the window manager (even if Xinerama formally isn't used).

  4. #14
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    Quote Originally Posted by brent View Post
    It is possible to configure the driver for two completely separate screens ("zaphod mode"), but interaction between these screens is very limited. It probably isn't what you want.
    Actually, I hate the "one big screen" approach, because it really doesn't work for me - I use virtual desktops a lot, and I *don't* want both monitors sharing the same desktop. Generally I have one large monitor for doing work on, and a smaller one running a Windows VM for testing, and I don't want to switch desktops on the former and have the latter disappear. They're separate monitors, and should act like they're separate.

  5. #15
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    Quote Originally Posted by RealNC View Post
    I agree that OGL 4.1 is a bit useless right now. But I'd like to point out that AMD's driver takes longer than NVidia's to fully support new OGL versions because they're testing it more thoroughly so that it always has 101% more awesome in it, ya know.
    AMD has supported GL 4.1 since last month. Suck that, Nvidia!

    On a more serious note, Nvidia's drivers are completely broken with multi-monitor setups. No autodetection, no ability to rotate individual monitors in TwinView, broken vsync, no randr, invalid refresh rates. It's a huge, steaming pile.

    Do these drivers fix the OpenGL crashes caused by 260.xx? The previous drivers broke multithreaded OpenGL.

  6. #16
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    No randr support for nvidia sucks. By habit I always go for the KDE or Gnome monitor settings to set resolution. ATI wins here.

    Oh, and I agree, Give me one single big ass screen and a few virtual desktops and I am happy.

  7. #17
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    Quote Originally Posted by BlackStar View Post
    AMD has supported GL 4.1 since last month. Suck that, Nvidia!
    Do you usually respond to 6 month old posts?

  8. #18
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    Quote Originally Posted by BlackStar View Post
    Do these drivers fix the OpenGL crashes caused by 260.xx? The previous drivers broke multithreaded OpenGL.
    Don't know but AMD's 10.12 drivers happily crash Xorg if I resize a Blender window across two monitors nice and reliably. :-)

  9. #19
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    Quote Originally Posted by deanjo View Post
    Do you usually respond to 6 month old posts?
    You should know by now that time is relative.

  10. #20
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    Quote Originally Posted by BlackStar View Post
    You should know by now that time is relative.
    Then you shouldn't use specific units of time in your posts I guess.

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