Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Intel's GLSL2 Branch Is Merged To Mesa Master

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    14,369

    Default Intel's GLSL2 Branch Is Merged To Mesa Master

    Phoronix: Intel's GLSL2 Branch Is Merged To Mesa Master

    As we reported last month, Intel's Open-Source Technology Center developers responsible for working on their open-source Linux graphics stack has been wanting to merge their GLSL2 shader compiler into the mainline Mesa code-base by the end of August so that it can be released as part of Mesa 7.9 by the end of this quarter. Over the night this milestone was hit and the GLSL2 compiler is now in Mesa master and has replaced the antiquated GL Shading Language compiler long used by Mesa...

    http://www.phoronix.com/vr.php?view=ODUxMw

  2. #2
    Join Date
    Dec 2008
    Posts
    160

    Default

    Thanks Intel!!!

  3. #3
    Join Date
    Nov 2007
    Posts
    26

    Default

    I tried GLSL2 and it's still buggy. All walls in Warsow are black but the game runs a lot faster now.

  4. #4
    Join Date
    Mar 2009
    Posts
    47

    Default

    Rendering everything in black might be a way to speed-up games...

  5. #5
    Join Date
    Oct 2009
    Posts
    200

    Default

    Quote Originally Posted by Mickabouille View Post
    Rendering everything in black might be a way to speed-up games...
    Eheh!


  6. #6
    Join Date
    Nov 2007
    Posts
    26

    Default

    Quote Originally Posted by Mickabouille View Post
    Rendering everything in black might be a way to speed-up games...
    Maybe you are right

  7. #7
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    Quote Originally Posted by FallenWizard View Post
    I tried GLSL2 and it's still buggy. All walls in Warsow are black but the game runs a lot faster now.
    Looks like this has been fixed, as I can't reproduce this problem on i965.

  8. #8
    Join Date
    Nov 2006
    Posts
    74

    Default

    In HoN the performance is dropped significantly. The models render all distorted now too.

  9. #9
    Join Date
    Oct 2007
    Location
    Dresden
    Posts
    53

    Default

    wined3d regressed, too
    and glsl2 has much better error messages than the old glsl compiler

  10. #10
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    First impressions are good, some shaders which simply did not compile before - seems to work now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •