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Thread: Intel's GLSL2 Branch Is Merged To Mesa Master

  1. #1
    Join Date
    Jan 2007
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    Default Intel's GLSL2 Branch Is Merged To Mesa Master

    Phoronix: Intel's GLSL2 Branch Is Merged To Mesa Master

    As we reported last month, Intel's Open-Source Technology Center developers responsible for working on their open-source Linux graphics stack has been wanting to merge their GLSL2 shader compiler into the mainline Mesa code-base by the end of August so that it can be released as part of Mesa 7.9 by the end of this quarter. Over the night this milestone was hit and the GLSL2 compiler is now in Mesa master and has replaced the antiquated GL Shading Language compiler long used by Mesa...

    http://www.phoronix.com/vr.php?view=ODUxMw

  2. #2
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    Dec 2008
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    Thanks Intel!!!

  3. #3
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    Nov 2007
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    I tried GLSL2 and it's still buggy. All walls in Warsow are black but the game runs a lot faster now.

  4. #4
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    Mar 2009
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    Rendering everything in black might be a way to speed-up games...

  5. #5
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    Oct 2009
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    Quote Originally Posted by Mickabouille View Post
    Rendering everything in black might be a way to speed-up games...
    Eheh!


  6. #6
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    Nov 2007
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    Quote Originally Posted by Mickabouille View Post
    Rendering everything in black might be a way to speed-up games...
    Maybe you are right

  7. #7
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    Nov 2006
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    In HoN the performance is dropped significantly. The models render all distorted now too.

  8. #8
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    Oct 2007
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    wined3d regressed, too
    and glsl2 has much better error messages than the old glsl compiler

  9. #9
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    Oct 2008
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    First impressions are good, some shaders which simply did not compile before - seems to work now.

  10. #10
    Join Date
    Nov 2008
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    147

    Default Why Intel ?

    I wonder how a company with super crap OpenGL hardware (Intel) is allowed to drive important changes to Mesa? Shouldn't Nvidia/ATI be in charge of such things?

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