Phoronix: Intel's GLSL2 Branch Is Merged To Mesa Master
As we reported last month, Intel's Open-Source Technology Center developers responsible for working on their open-source Linux graphics stack has been wanting to merge their GLSL2 shader compiler into the mainline Mesa code-base by the end of August so that it can be released as part of Mesa 7.9 by the end of this quarter. Over the night this milestone was hit and the GLSL2 compiler is now in Mesa master and has replaced the antiquated GL Shading Language compiler long used by Mesa...
I tried GLSL2 and it's still buggy. All walls in Warsow are black but the game runs a lot faster now.
Rendering everything in black might be a way to speed-up games...
In HoN the performance is dropped significantly. The models render all distorted now too.
wined3d regressed, too
and glsl2 has much better error messages than the old glsl compiler
First impressions are good, some shaders which simply did not compile before - seems to work now.
I wonder how a company with super crap OpenGL hardware (Intel) is allowed to drive important changes to Mesa? Shouldn't Nvidia/ATI be in charge of such things?