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Thread: The Open-Source 0 A.D. Game Gets An Alpha Build

  1. #1
    Join Date
    Jan 2007
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    Default The Open-Source 0 A.D. Game Gets An Alpha Build

    Phoronix: The Open-Source 0 A.D. Game Gets An Alpha Build

    Back in July we reported on the 0 A.D. game going open-source, an OpenGL real-time strategy title that had been in development for nearly a decade but hadn't yet had a stable release so the decision was made to take the game open-source in hopes of spurring new development efforts. Well, just a little over a month after that announcement, the first alpha release of 0 A.D. is now available...

    http://www.phoronix.com/vr.php?view=ODUyNQ

  2. #2
    Join Date
    Jul 2009
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    Torrington, Ct. USA
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    I have to say I'm pretty impressed. The game is far from feature complete, and really not much of a game at this stage of development, but it's very pretty looking and seems extremely promising. The Fedora package installed without a hiccup and I had fun just messing around with what's been implemented so far. A big thumbs up to the devs.

  3. #3
    Join Date
    May 2010
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    They should opensource duke nukem forever!!!!

  4. #4
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    Sweden
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    Quote Originally Posted by Nevertime View Post
    They should opensource duke nukem forever!!!!
    I would prefer a proper FLOSS release of the Build engine.

  5. #5
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    Aug 2008
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    Does it run on any open drivers yet? (ie 0ad)

  6. #6
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    Quote Originally Posted by nanonyme View Post
    Does it run on any open drivers yet? (ie 0ad)
    I tried it out a few months ago with i965 and it was working then, I'll try it again on i965 and r300g when I'm done downloading.

  7. #7
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    Oct 2008
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    Seems to work fine on i965.

    Some of the maps (like the one called Units) have a completely black environment, but I'm not sure if that's a driver problem or the game?

  8. #8
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    Apr 2007
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    Bulgaria
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    Quote Originally Posted by Nevertime View Post
    They should opensource duke nukem forever!!!!
    This was so random, it cracked me

  9. #9

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    The announcement to open source the game was made in July of last year, not this past July.

  10. #10
    Join Date
    Feb 2010
    Posts
    519

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    From the screenshots I first thought the game was the usual 3D isometric deal.
    But the video floored me, very impressive work on the engine.

    I'd say the interface should be the next prio on the "bling" list, it seems functional though a bit rough

    That's anyway a game I'm going to follow closer than I first imagined.

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