I just noticed that with current mesa git, Oolite appears to run decently with r600 Gallium. Awesome!
Some days ago it was running for the first time, but with shaders enabled a number of textures were missing.
Well, 300g in mesa git from 3 days ago is quite a lot slower and buggier than 300g from 2 or 3 weeks ago. There are problems with transparency in KWin for instance, that were not before.
I imagined that this has more to do with the new GLSL2 compiler than actual 300g commits, but sibnce I know very little about the whole stack, I'm probably wrong.