Hi Guys today I browsed in the new Beta GCFs from CS Source Beta. It seems Valve planed to use the OSX Engine for UNIX (Linux). I found in the "counter-strike source beta engine.gcf" a file named "hl2.sh".

This is the Code from the "hl2.sh"...


Code:
    #!/bin/bash
     
    # figure out the absolute path to the script being run a bit
    # non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
    # specified directory, then uses $PWD to figure out where that
    # directory lives - and all this in a subshell, so we don't affect
    # $PWD
     
    GAMEROOT=$(cd "${0%/*}" && echo $PWD)
     
    #determine platform
    UNAME=`uname`
    if [ "$UNAME" == "Darwin" ]; then
       # prepend our lib path to LD_LIBRARY_PATH
       export DYLD_LIBRARY_PATH="${GAMEROOT}"/bin:$DYLD_LIBRARY_PATH
    elif [ "$UNAME" == "Linux" ]; then
       # prepend our lib path to LD_LIBRARY_PATH
       export LD_LIBRARY_PATH="${GAMEROOT}"/bin:$LD_LIBRARY_PATH
    fi
     
    if [ -z $GAMEEXE ]; then
      GAMEEXE=hl2_osx
    fi
     
    ulimit -n 2048
     
    # and launch the game
    cd "$GAMEROOT"
     
    STATUS=42
    while [ $STATUS -eq 42 ]; do
        ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
        STATUS=$?
    done
    exit $STATUS