Originally Posted by Xanbreon
One of the better ways to deal with open sourcing games, is to do it like id software have done, after its been out for a bit, and made its money, open up the engine but not the art.
Lets people use the engine for mods etc, without giving the whole game away for free
For example how Urban Terror is a mod now based on the OS Quake3 code
For Unigine, that's impossible. Their main product IS the engine. They're selling it to other game developers. How would they do that if it were open-source?
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