Yep. Right now the maximum performance of a Gallium3D driver is a bit lower than the maximum performance of a classic driver simply because the upper level code is still written for classic drivers then uses an interface layer to work with Gallium3D drivers, but (a) that will go away over time and (b) the 300g code has already demonstrated that other improvements in the driver can more than make up for the (temporary) extra overhead of the interface layer.



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