Quote Originally Posted by Glaucous View Post
Well you were sort of right, the performance in Unigine Heaven did give some more sense making results.

NVIDIA GTX 260
FPS:
36.1
Scores:
910
Min FPS:
19.6
Max FPS:
72.8

ATI HD 4870
FPS:
38.0
Scores:
957
Min FPS:
12.9
Max FPS:
78.5

Unigine Heaven settings:
Code:
export LD_LIBRARY_PATH=./bin:$LD_LIBRARY_PATH
./bin/Heaven_x64    -video_app opengl \
                    -sound_app openal \
                    -extern_define RELEASE \
                    -system_script heaven/unigine.cpp \
                    -engine_config ../data/heaven_2.1.cfg \
                    -console_command "gl_render_use_arb_tessellation_shader 0 && render_restart" \
                    -data_path ../ \
                    -video_fullscreen 1 \
                    -video_mode -1 \
                    -video_width 1680 \
                    -video_height 1050
I'm about to do some more testing on Wine now.

Actually, I ran a few tests to see about performance on linux with a radeon 5770... here's the script i used to launch the program:

Code:
#!/bin/sh

export LD_LIBRARY_PATH=./bin:$LD_LIBRARY_PATH
./bin/Heaven_x64	-video_app opengl \
					-sound_app openal \
					-extern_define RELEASE \
					-system_script heaven/unigine.cpp \
					-engine_config ../data/heaven_2.1.cfg \
					-console_command "gl_render_use_arb_tessellation_shader 1 && render_hdr 8 && render_srgb 1 && render_restart" \
					-data_path ../ \
					-video_fullscreen 1 \
					-video_mode -1 \
					-video_width 1920 \
					-video_height 1200\
					-video_multisample 0
Note: Change video_multisample param is to control Anti-Aliasing... where 0= off, 1=2xAA, 2=4xAA, 3=8xAA.

Test Run with Tessellation off and 0xAA:


Test Run with Normal Tessellation and 0xAA to 8xAA: