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Thread: Wayland Demonstration At XDS 2010

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  1. #1
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    Default Wayland Demonstration At XDS 2010

    Phoronix: Wayland Demonstration At XDS 2010

    While the Wayland Display Server is not being discussed officially in any of the talks at the X.Org Developers' Summit in Toulouse, it has been mentioned a few times during other talks and can commonly be heard in discussions between Intel and Nokia developers outside of the event. At the pre-event I also discussed Wayland for a short time with Kristian Høgsberg, the project's founder, where it was learned Intel may deploy Wayland in MeeGo Touch, among other facts. Wayland was also brought up by Kristian during his talk on libxkbcommon, which is a common XKB library for keyboard input that can also be utilized by Wayland...

    http://www.phoronix.com/vr.php?view=ODYxNA

  2. #2
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    Default

    What, no video?

  3. #3
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    Default

    Quote Originally Posted by unimatrix View Post
    What, no video?
    Can't wait for the uploads ^^,

  4. #4

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    Quote Originally Posted by V!NCENT View Post
    Can't wait for the uploads ^^,
    Unfortunately the audio feed seems to be dead for most of the time. I do have other recordings from my laptop for some talks for those that may want to filter out my typing noise.

  5. #5
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    Quote Originally Posted by Michael View Post
    Unfortunately the audio feed seems to be dead for most of the time. I do have other recordings from my laptop for some talks for those that may want to filter out my typing noise.
    No audio is still better than no video. A lot of us probably just wanna see Wayland in action.

  6. #6
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    Can someone explain what exactly Wayland is? I read that is started in 2007 by Red Hat engineer, as replacement for X. Now it seems like it is some additional protocol to go with X. I suppose that is better idea than replacing X altogether, there are lot of thing that depend on X...

    Is there any in-depth explanation of Wayland. how it works and how it interacts with X?

  7. #7
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    Supporting Qt doesn't mean that Wayland is necessarily c++. The changes required are done inside the Qt code, so that instead of drawing onto an pixmap or opengl texture, it instead draws on whatever Wayland uses. Wayland itself doesn't need to be touched at all.

    Of course, I'm not sure what Wayland is written in, it may have already been c++ from the start or it could still be plain C.

  8. #8
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    Default GTK or Clutter backend

    [QUOTE=smitty3268;148724]Supporting Qt doesn't mean that Wayland is necessarily c++. The changes required are done inside the Qt code, so that instead of drawing onto an pixmap or opengl texture, it instead draws on whatever Wayland uses. Wayland itself doesn't need to be touched at all.

    Of course, I'm not sure what Wayland is written in, it may have already been c++ from the start or it could still be plain C.[/QUOT]

    It is not what I meant. What added value would have a wayland backend instead of a libdrm gallium 3d libxkb backend for gtk or clutter?

  9. #9
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    Default It's written in C

    Quote Originally Posted by smitty3268 View Post
    Of course, I'm not sure what Wayland is written in, it may have already been c++ from the start or it could still be plain C.
    Wayland is written in C.

  10. #10
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    Default C++ is kludge, we all know it

    Quote Originally Posted by Plombo View Post
    Ok good.

    Now, what benefit a wayland backend will have compared to a libdrm/gallium3D/libxkb backend for GTK+/Clutter?

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