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Thread: Direct3D 10/11 Is Now Natively Implemented On Linux!

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  1. #1
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    Default Direct3D 10/11 Is Now Natively Implemented On Linux!

    Phoronix: Direct3D 10/11 Is Now Natively Implemented On Linux!

    It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Ma├? of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!

    http://www.phoronix.com/vr.php?view=15292

  2. #2
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    Exciting times to come Cheers to our hero of the day Luka!

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    Hi Michael

    Would you be interested in setting up a bounty programme allowing us to donate to the developers that implement specific project features

    I know I for one would donate to a vdpau state tracker

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    Quote Originally Posted by FireBurn View Post
    Hi Michael

    Would you be interested in setting up a bounty programme allowing us to donate to the developers that implement specific project features

    I know I for one would donate to a vdpau state tracker
    I wish I could donate too.

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    o yeah very good news !!!!

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    screenshots or it didn't happen

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    Quote Originally Posted by zoomblab View Post
    screenshots or it didn't happen
    git pull or it didn't happen?

  8. #8
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    Bounty programs don't really work.

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    Quote Originally Posted by whizse View Post
    Bounty programs don't really work.
    They might if it's developers setting targets and then people directing project resources by setting bounties for those targets. It would motivate developers to work on those things that aren't fun but they've scheduled to write when they have too much time too.

  10. #10
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    Quote Originally Posted by nanonyme View Post
    They might if it's developers setting targets and then people directing project resources by setting bounties for those targets. It would motivate developers to work on those things that aren't fun but they've scheduled to write when they have too much time too.
    Historically (thinking mostly of GNOME here) bounty programs haven't had much success. It's a problem in two parts, first, it isn't always clear cut who did what, and who deserves the bounty and doesn't. Quite a lot of time development is a collaborative effort and involves building on prior work.

    Secondly, there's a psychological issue, people who work for fun, or for a sense of doing the right thing often get less enthusiastic if money is involved, even very small sums. You actually end up with even less volunteers than before.

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