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Thread: Primal Carnage Says Goodbye To Unigine

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  1. #1
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    Default Primal Carnage Says Goodbye To Unigine

    Phoronix: Primal Carnage Says Goodbye To Unigine

    While many Linux gamers were looking forward to seeing the Primal Carnage game on Linux in the coming months, it looks like you may have to guess again, at least for a launch in tandem with the Microsoft Windows version. The developers have now switched from the Unigine Engine to using the latest Unreal Engine, which puts its Linux fate into question...

    http://www.phoronix.com/vr.php?view=ODY0Mg

  2. #2
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    a linux steam client in the coming months?
    I guess michael still stands by his claims.

  3. #3
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    I think my money just told goodbye to Primal Carnage.

  4. #4
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    Puhhh, now I'm happy, that I forgot to pre-buy the game cause they didn't offer something playable. And no, I don't think that they would not have made this step, if more Linux users pre-buys the game.

  5. #5
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    I read some posts in their forum, and all i have to say as a developer myself, is that i wish them utter failure from my heart...

    They are making lame excuses, like that "Unigine didn't support them" while the truth of the matter is that they switched to the Unreal Engine in order to publish to consoles...

    I wouldn't have a problem with that, they are a business, it is their game and they are free to do what they want. But they lied to the Linux community in order to get support, money and publicity.

    Unigine supported them in MANY ways, and they say they couldn't finish the game with this engine...

    As a company and as professionals, are unworthy of trust and of respect. Expect them to belly up sometime in the future...

  6. #6
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    Quote Originally Posted by TemplarGR View Post
    I read some posts in their forum, and all i have to say as a developer myself, is that i wish them utter failure from my heart...

    They are making lame excuses, like that "Unigine didn't support them" while the truth of the matter is that they switched to the Unreal Engine in order to publish to consoles...

    I wouldn't have a problem with that, they are a business, it is their game and they are free to do what they want. But they lied to the Linux community in order to get support, money and publicity.

    Unigine supported them in MANY ways, and they say they couldn't finish the game with this engine...

    As a company and as professionals, are unworthy of trust and of respect. Expect them to belly up sometime in the future...
    I don't think this is entirely fair on all counts. I didn't know that Primal Carnage was going to offer a Linux client version of the game and I am a little bit surprised that they did. However I am pretty sure that they did this is good faith.

    Primal carnage is a very young company and this will be their first release. At the time they would have made that announcement they would have been pretty much sold on using Unigine.

    As to the claims that Unigine didn't support them properly... I personally have found Unigine one of the easier companies I have had to deal with in terms of support. However other people in my office have had less success. Part of it is that the unigine staff are mostly very technical people so there can be a bit of a barrier to communication. There is also the fact that the unigine team is very small and you have to be somewhat realistic about what they can achieve in a given timeframe.

    Finally I think given the resources that Primal Carnage have and their people they have that Unreal engine will suit them better. I would be pretty surprised if Unreal didn't support Linux on some level (they did six years ago).

  7. #7
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    Some people here mentioned that Linux game development is difficult. This is BS, it is NOT.

    It is different, that is true. And there are some problems that need to be tackled that don't exist in Windows. But to go as far as to say that the reason Companies do not support Linux is because they can't do it, it is ridiculus. This is a myth, just like the myth of the need to support "thousands of distributions".

    The reason for example Unreal didn't release its current engine for Linux, is because Microsoft would be very unhappy about it. There aren't technical reasons for this lack of support. There was more gaming support for Linux when it was in its infancy, now that it is more matured suddenly it is difficult? There was a time when having working sound in Linux needed a phd and praying for a miracle and at that time there were more native games released, and now that it just works companies can't do it?

    Microsoft is what is keeping gaming out of Linux, directly or indirectly. Microsoft even released a fscking console for this single purpose. A fscking console which at least for a time COSTED them much money... They didn't care, because XBOX's sole puprose in life is to move gaming to Direct3D, because THAT is what is keeping Windows in place...

  8. #8
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    thanks for the news, just wrote a pm for getting my money back...

  9. #9
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    That's a crappy game from a crappy company anyway, I wasn't even interested in the beginning so moving along...

  10. #10
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    Oh well, I for one never really grokked the basic idea of this game anyway. A dino fps? Really?

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