No, this is the whole point. With Gallium3D, OpenGL is just another state tracker, and the driver is nothing directly to do with it. When ATI and Nouveau Gallium3D is fast, little and ideally nothing, would need changing for a new OpenGL (or any other graphics API). The new state tracker would get written once and it would work with all the Gallium3D drivers. The graphics API is completely abstracted away from the driver.



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