From what I've seen of C#, it's a fast language to develop in, like other managed langages it suffers in performance when compared to native code but that only applies to projects where performance is paramount. But seriously, with Microsofts track record, I wouldn't touch what I know is their patented tech with a ten-foot pole unless I absolutely had to, community promise or not.
Loooool, so many astroturfers in here.
First direct3D, now Mono, and finally we have the first one claiming that Linux violates MS patents.
I refuse to believe that there is no financial incentive behind this. Some people are TOO bent on using MS technology everywhere in Linux.
Well, at least, we do know about the existence of the FAT patent, don't we?
(no, I don't think Microsoft will kill us all with that)
Well who cares about astroturfers when Fedora and Ubuntu aint never, ever, touching it again.
No matter how hard they try; their business fails. Microsoft is losing out, AGAIN! And that makes me so happy ^^,
Mono is an order of magnitude faster than Python. If Python is too slow for something this doesn't mean that it won't run acceptably on Mono (through e.g. IronPython).If you're worried about performance to the point at which well-coded Python isn't fast enough for you, then Mono isn't enough for you either. Both are better used as quickly written front ends / GUIs for console applications than for writing actual number crunching applications.
Nice try, but I never *ever* said that C sucks. C++ sucks, C does not. GTK sucks but you can sometimes create great stuff on sucky foundations.Originally Posted by V!NCENT
Also, I admit it. I'm paid to inflitrate and seed heretic ideas on Linux websites.
What we need now is a Mono binding to Direct3D. We can then layer MonoXNA on that, lie back and enjoy the fireworks! 100page flamefests, here we come!