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Thread: New Screenshots Of Unigine's OilRush Game

  1. #11
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    Quote Originally Posted by RealNC View Post
    Did you ever hear the words "suggestion" and "feedback"? Care to explain how would making his own game would help Unigine's one cater to more people?
    Its pointless criticism.
    Come on who really gives a shit about a game's name?
    when did that stop any one from buying a good game?
    "Well I didn't buy it because I didn't like the name."
    No one cares who they cater too. Make a good game and people will buy it regardless of the platform in fact they may actually change platforms to play the new game!

  2. #12
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    There's already a high quality C&C like game in Linux, spring-rts. (Built to mimic the best RTS ever release - Total Annihilation).

    Back to the sibject, anyone knows what the planned release date? This game is definitely on my shopping list.

    - Gilboa
    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB, GTX780, F20/x86_64, Dell U2711.
    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F20/x86_64, Dell U2412..
    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F20/x86-64.
    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F20/x86_64.

  3. #13
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    One thing that i noticed with the Unigine engine: it does NOT use multihreading - which i think is even more problematic with consoles when only 1 core is used. It likes pure raw speed but only 1 core... When will that change?

  4. #14
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    Quote Originally Posted by Kano View Post
    One thing that i noticed with the Unigine engine: it does NOT use multihreading - which i think is even more problematic with consoles when only 1 core is used. It likes pure raw speed but only 1 core... When will that change?
    Unigine engine is multi-threaded, all of the CPU cores are used on PS3 as well.

  5. #15
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    Was not visable when i compared results from i5-680 vs. i7-880. How many cores are used?

  6. #16
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    Quote Originally Posted by Kano View Post
    Was not visable when i compared results from i5-680 vs. i7-880. How many cores are used?
    Unigine benchmarks aren't CPU bound and there are no heavy physics in them, so you wouldn't see a boost on multi-core systems in them. However games are the different thing.

  7. #17
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    Quote Originally Posted by cliff View Post
    If you don't like the name or the Theme why don't you make your own Linux game?
    Are you serious? I also don't like the name and theme of the movie "Fast & Furious". Are you going to suggest I make my own movie? (It would be cool though ) I also don't like oreos. Better start making my own cookies as well.
    Can you remember any game that had a bad name or theme but was awesome?
    Quote Originally Posted by cliff View Post
    I think it looks awesome! I can't wait to buy it when it comes out.
    I never said it didin't LOOK awesome. Maybe the final game will end up being cool, who knows.

    @gilboa I love good old-fashioned RTS games, so thanks for the tip

  8. #18
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    Quote Originally Posted by gilboa View Post
    There's already a high quality C&C like game in Linux, spring-rts. (Built to mimic the best RTS ever release - Total Annihilation).

    Back to the sibject, anyone knows what the planned release date? This game is definitely on my shopping list.

    - Gilboa
    TA is indeed awesome and Supreme Commander is its direct successor. If this is a TA/SC-like game then it should indeed be pretty neat: building bigger and bigger robots as fast as you can to overcome your competing robot builder.

    The problem with spring-rts is it needs some cohesion. They have lots of pieces scattered about: AI, maps, etc. Now they need to choose a good default in each of those things, and a GOOD MAIN MENU AND IN-GAME HUD (!!), not some hodgepodge ugly confusing system like they have now, while retaining the ability to choose different maps and AIs and such, and they will actually have a good game and might attract more development and modders and maybe look to the future, like upgrading the graphics engine eventually.

    Any way, 4th quarter of this year is all that has been stated about this game so sometime between now and New Years is your answer. Hopefully in time for Xmas.

  9. #19
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    @binstream

    Will there be a benchmark for OilRush where you can see differences with more cores?

  10. #20
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    Quote Originally Posted by Yfrwlf View Post
    The problem with spring-rts is it needs some cohesion. They have lots of pieces scattered about: AI, maps, etc. Now they need to choose a good default in each of those things, and a GOOD MAIN MENU AND IN-GAME HUD (!!), not some hodgepodge ugly confusing system like they have now, while retaining the ability to choose different maps and AIs and such, and they will actually have a good game and might attract more development and modders and maybe look to the future, like upgrading the graphics engine eventually.

    Any way, 4th quarter of this year is all that has been stated about this game so sometime between now and New Years is your answer. Hopefully in time for Xmas.
    I agree about spring-rts' weird setup. Took me ~2h to get it to run the first time, but once I got it running, it's a -very- good game.
    In the dev's defense, they are trying to improve it.

    - Gilboa
    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB, GTX780, F20/x86_64, Dell U2711.
    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F20/x86_64, Dell U2412..
    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F20/x86-64.
    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F20/x86_64.

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