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Thread: Wildfire's 0 A.D. Game Progresses With New Alpha

  1. #1
    Join Date
    Jan 2007
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    Default Wildfire's 0 A.D. Game Progresses With New Alpha

    Phoronix: Wildfire's 0 A.D. Game Progresses With New Alpha

    After being in development as a closed-source game for more than eight years, this past summer the 0 A.D. game was open-sourced by Wildfire Games. A month later, the first alpha release of this real-time strategy came emerged. Now three months after being one of the newest open-source games for Linux / Windows / Mac OS X, a second alpha release is available for testing with many advancements...

    http://www.phoronix.com/vr.php?view=ODY5Mg

  2. #2

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    Also on the technical end 0 A.D. no longer requires libtxc_dxtn.so or the force_s3tc_enable option in the .drirc since the binary now forces S3TC for you with a setenv call:
    Code:
    setenv("force_s3tc_enable", "true", 0);
    Unfortunately this doesn't work with the r300 gallium driver since it doesn't support the force_s3tc_enable, neither via the env variable or .drirc. The only way to get S3TC support with r300 gallium is to install libtxc_dxtn.so (bug #29012).

    See also:
    http://trac.wildfiregames.com/wiki/CompressedTextures

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