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Thread: Tropics 1.3 on R300g ( R520)

  1. #1
    Join Date
    Dec 2009
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    134

    Default Tropics 1.3 on R300g ( R520)

    Tried to download and run tropics 1.3 on my R520 running latest r300g mesa.

    Code from here: http://www.bestfreewaredownload.com/...-eheqkftx.html

    Here is the crash:
    mahmoud@ubuntu:~/Documents/tropics$ sh 1024x768_windowed.sh
    Loading "/home/mahmoud/Documents/tropics/bin/../data/unigine.cfg"...
    Engine::init(): clear video settings for "Gallium 0.4 on R520 2.1 Mesa 7.10-devel"
    Loading "libGL.so.1"...
    Loading "libopenal.so.1"...
    Set 1024x768 windowed video mode
    Set 1.00 gamma value
    Unigine engine http://unigine.com/
    Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
    App path: /home/mahmoud/Documents/tropics/bin/
    Data path: /home/mahmoud/Documents/tropics/data/
    Save path: /home/mahmoud/.Unigine Tropics/

    ---- System ----
    System: Linux 2.6.36-020636-generic x86_64
    CPU: AMD Athlon(tm) 64 Processor 4000+ 1079MHz MMX+ 3DNow!+ SSE SSE2 SSE3
    GPU: Gallium 0.4 on R520 2.1 Mesa 7.10-devel
    System memory: 2008 Mb
    Video memory: 256 Mb

    ---- MathLib ----
    Set SSE3 simd processor

    ---- Sound ----
    Renderer: PulseAudio Software
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.12.854
    Found AL_EXT_LINEAR_DISTANCE
    Found AL_EXT_OFFSET
    Found ALC_EXT_EFX
    Found EFX Filter
    Found EFX Reverb
    Found EAX Reverb
    Found QUAD16 format
    Found 51CHN16 format
    Found 61CHN16 format
    Found 71CHN16 format
    Maximum sources: 256
    Maximum effect slots: 4
    Maximum auxiliary sends: 2

    ---- Render ----
    GLRender::GLRender(): Unknown GPU
    OpenGL vendor: X.Org R300 Project
    OpenGL renderer: Gallium 0.4 on R520
    OpenGL version: 2.1 Mesa 7.10-devel
    Found required GL_ARB_map_buffer_range
    Found required GL_ARB_vertex_array_object
    Found required GL_ARB_vertex_buffer_object
    Found required GL_ARB_half_float_vertex

    Unigine fatal error
    Engine::init(): clear video settings for "Gallium 0.4 on R520 2.1 Mesa 7.10-devel"
    GLRender::GLRender(): Unknown GPU
    GLRender::require_extension(): required extension GL_ARB_half_float_pixel is not supported
    Shutdown
    AL lib: ALc.c:1879: exit(): closing 1 Device
    AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
    AL lib: ALc.c:1420: alcDestroyContext(): deleting 256 Source(s)
    AL lib: ALc.c:1427: alcDestroyContext(): deleting 4 AuxiliaryEffectSlot(s)
    AL lib: ALc.c:1825: alcCloseDevice(): deleting 16 Effect(s)
    AL lib: ALc.c:1832: alcCloseDevice(): deleting 256 Filter(s)
    mahmoud@ubuntu:~/Documents/tropics$

  2. #2
    Join Date
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    Toronto-ish
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  3. #3
    Join Date
    Dec 2009
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    134

    Default

    Thank you!

  4. #4
    Join Date
    Jan 2009
    Posts
    518

    Default

    There is the "floating" branch that adds ARB_texture_float, ARB_half_float_pixel, and ARB_color_buffer_float to Mesa, but it's unmaintained currently.

    http://cgit.freedesktop.org/mesa/mesa/log/?h=floating

    Brian Paul's position on a potential branch merge is here:

    http://lists.freedesktop.org/archive...er/002674.html

  5. #5
    Join Date
    Oct 2008
    Location
    Sweden
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    Default

    Perhaps a stupid question, but would r300g hardware be able to take advantage of this if/when floating is merged?

  6. #6
    Join Date
    Dec 2009
    Posts
    134

    Default

    as per bug thread, R520 do support this function.

  7. #7
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
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    Default

    Quote Originally Posted by Beiruty View Post
    as per bug thread, R520 do support this function.
    Thanks! (And I even subscribe to that bug, guess I need to pay closer attention... )

  8. #8
    Join Date
    Jan 2009
    Posts
    518

    Default

    Quote Originally Posted by whizse View Post
    Perhaps a stupid question, but would r300g hardware be able to take advantage of this if/when floating is merged?
    Of course it will, it's almost implemented in master! The only missing things are the blend color and alpha-test. Other than that, it should work if you merge floating to master, but it has never been tested.

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