OK. Back to where we were some months ago. I'd like you to be right, though.Originally Posted by Svartalf
Just because a game YOU like or YOU want to play doesn't exist on a gaming platform that doesn't make it less of a gaming platform. It may not be a gaming platform YOU will want to game on, but that is it. Also, your argument of using gamespot as a reference to determine if something is a gaming platform doesn't make much sense. Why not use mobygames instead as it's a much bigger database and not commercially orientated? Oh wait, I know why! Because mobygames actually lists linux as a gaming platform, so that wouldn't be too beneficial to your argument.
If I got your argument correct, only the systems that show up on the main gamespot navigation bar are eligible as gaming platforms. And, of those only the ones that have the more popular and best selling titles (and long running franchises), like the ones you listed, so that leaves us with windows, PS3 and XBOX360 as the only gaming platforms that exist. That makes sense? The point is you can't use a commercial/promotional games site to figure out what is a gaming platform and what is not, because these sites benefit from promoting always the more recent (and profitable) games and game systems.
Michael, are you still benchmarking games with Compiz on? If you really want default settings, at least add results with Compiz off.
Quake 3 and Quake Live is the best FPS to play network battles ever made, there are also who like more the Half Live Counter Strike.
One thing is to prove new games, or play solo, but for battle Quakers there are a lot, see the growinng user numbers of Quake Live. i have been in Quake contests, and in ciberparties and still is the main battle game, no succes fir q4 in this field.
Obviously people do not change in one day, but this quake champions play with minimal configs and minimal resolution because is faster, even in network. The best IP stack in Linux and if it is, the best results at lower resolutions I assure you would make this guys to put a minimal Linux with firefox and Quakelive if they can make a littel more frags because this advantage, In competition every little advantege is a lot.
And they are liders of a big community, where some thousends would change to a dual configuration if it is worth,
Of course nobody would migrate or dual config for MS WOX 7 specific games,
2. Given the fact that Phoronix is using Ubuntu in its stock configuration, it's entirely possible that Ubuntu's default configuration is ill-suited to run games.
Just to put things in perspective, on my Fedora 13 workstation I use a hand-written script to start games. Among other things, this script disables BOINC and kwin composition. Last time I bothered to check, using this script both UT2K4 and Doom3 showed a 10-30% performance increase at -very- high resolutions (Dell U2711).
Now, you may claim that kwin should have automatically disabled composition once I start a full-screen OpenGL application (Much like Windows Vista/7), but given the fact that a composing window manager is not a prerequisite for playing games (Windows XP anyone?), a well-optimized distribution should be able to give Windows a run for its money if not suppress it (But given Phoronix' reluctance to pit any other distribution besides Ubuntu against MAC/W7, we will never know...)
DEV: Intel S5520SC, 2xX5680, 36GB, 5x320GB, GTX470, F19/x86_64, Dell U2711.
SRV: Tyan Tempest i5400XT, 2xE5335, 8GB, 4x2TB, 9800GTX, F19/x86-64, Dell U2412.
VCR: Gigabyte GA-M61PME-S2P, A64/5000X2, 2GB, 1x320GB, 8600GT, F19/x86-64.
LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F19/x86_64.
Linux kernel overall boots faster, uses less resources, much more mod-friendly, requires less time to fuzz around, whole less trouble about security(including server case), its opensource, open license, no one forces to upgrade, you can choose to pay projects you want if you want, its constantly on a move, has everything to build projects of any scale including heavy games.
And when it slows down, its usually cause of lack of developer attention (way better than text editor capable of burning CDs) or/and closed sources.
Nvidia driver which does the majority of work, apart from loading levels, capturing keystrokes and playing sounds, is closed source. Maybe except well known case of low-res q3a benchmarks showing pure CPU efficiency. If you look up the test, linux is faster than windows there in terms of CPU.
AMD opensource driver is very feature/performance lacking, still AMD supports linux much more than nvidia. Strangely AMD refuses to create an option for people to tell they have bought their card to use with opensource drivers.
And then, microsoft can always steal from opensource. They did it, they do it, they will always do it. And throw mines in form of patents. They think they hinder linux. No, they arise hatred and hurt themself. At least there is GPL and not much BSD. And as for the code - the more attention it gets, the more polished it comes out.
Yes, 10-year old A-titles, games by smaller indie studios or individuals do qualify as games. But most gamers want the new, big, expensive productions. Those who cost millions of dollars to produce. That doesn't mean they don't play smaller titles; it just means they can live without the small titles, but not without the A-titles. And not vice versa.
With all that in mind, what is a "gaming platform" and what is not is defined by the gaming industry: a gaming platform is whatever platform the gaming industry chooses to port their titles to now, or did so in the past. Old gaming platforms would include MS-DOS, Sega Mega Drive, etc. Current gaming platforms would include Windows, PS3, XBOX 360.
Even the Mac, with its bigger market share compared to Linux, is not a gaming platform; only a tiny fraction of A-titles get ported.
If you want to tell yourself that being able to play Quake, HoN and Tux Racer makes Linux a gaming platform, then that's your right. Me, I go with the views of those who actually matter (since they have the money for big productions; writers, actors, etc.)