Hi all, I'm trying the network-related features of X (either through ssh or natively) and discovered that gl applications can be forwarded too, through indirect rendering. With the nvidia blob, indirect rendering is hardware accelerated, but only gl 1.4 is provided, and most apps simply crash with
So I wonder what's the status of indirect rendering within mesa/g3d? Is it hardware accelerated?
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 136 (GLX)
Minor opcode of failed request: 2 (X_GLXRenderLarge)
Serial number of failed request: 14605
Current serial number in output stream: 14648