Given that graphics is an "embarrassingly parallel" problem, shouldn't it be possible -- theoretically -- to achieve very nearly linear scaling with the number of CPU cores? I'm not saying it would be easy, or that llvmpipe is flawed if it doesn't -- just asking whether, theoretically, it's within the realm of possibility to achieve.
Though I guess one complicating factor here is that it's not just the graphics, but also the normal game logic itself which is running on the CPU at the same time. Have you guys considered trying some kind of purely-graphics benchmark to try and isolate that factor?


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