
Originally Posted by
elanthis
Yeah, graphics are great, but they aren't really what makes an engine great. A decent graphics coder can make any half-decent engine shine.
The core engine architecture is infinitely more important than its graphical capabilities, as that's what determines how easy it is to make a new game on that engine. Unreal in that sense sucks, severely -- the first thing just about every team does when they license Unreal is rewrite large portions of its game object system, so I'm told.
The editor and tools are also where its at. Unity has one of the best setups in this regard. What makes or breaks an engine in actual production use is how easy the workflow is for the content creators (level designers, artists, etc.) to make a game.
I'd like to see more information on both of those things in the Unigine engine. I didn't see any documentation links on the Unigine site, albeit I Only looked for a few seconds.