that would nice if they release the src code as opens source. but i don't think that they will do it. But am I to predict that, huh?
http://www.torquepowered.com/community/blogs/view/20495
Even though they abandoned Linux some time ago, it's still sad to see quality cross-platform engine software go away...
Here's hoping they decide to open-source everything if they go belly-up without finding a buyer.![]()
that would nice if they release the src code as opens source. but i don't think that they will do it. But am I to predict that, huh?
1) They rise as opensource.
2) They close down the source aiming for profit.
3a) They fail to compete and close down, source & work gets lost.
or
3b) They get assimilated by Big co, that keeps franchising pale titles till no one wants to buy them. Then, they go 3a.
PS: I dont miss them. Not a single fraction.
torque was all sorts of fucked up, messy ass code that surprisingly worked.The only thing it really had going for it was that all of the tools required to make a game were readily available and easy (per say). If i remember correctly you could use VHE with it. It had a built in terrain editor (very basic). Linux support or not, not worth our time anyways.