As Dave noted, part of the problem is the drm drivers are huge (possibly the largest drivers in the kernel), covering tons of devices, most of which the developers don't have access to. Think of how many oems make radeon cards. Couple that with the fact that few drm users test the kernel during the merge window or rc phases, so we tend to get a lot of bugs just after release or late in the release cycle generally for hw configurations we don't have.



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because a graphics driver is literally a combination of the three hardest kinds of programming there is: kernel dev, compiler dev, and simulation(game) dev.
