So if you are going to try and tell me that Gallium3d is a better driver than the proprietary alternatives (even fglrx at this point), you're out of your mind. Gallium3d fails
at its core mission, assuming that the core mission is to produce a high-performance, hardware-accelerated 3d graphics device driver that is able to stably and reliably support the state-of-the-art graphics APIs. It's slow, almost completely
untested (if you take into account all the countless possible code paths that have never been executed before), and it doesn't support APIs that have been around for several years.