It makes sense, since at least one result was higher than 60fps.
Still, I think that the more recent driver versions with all the latest patches should perform considerably better.
It makes sense, since at least one result was higher than 60fps.
Still, I think that the more recent driver versions with all the latest patches should perform considerably better.
A slightly more useful answer might include what the specific bottlenecks are that you'd put the first 5 of those 100 developers on. Pretend I was a GPU driver development rockstar, I was hired by AMD full-time, you were my boss, and you could tell me to work on anything you wanted in any particular order: what would you want me to do first?
It seems the Gallium3d is starving the HW. 80% of the time HD is just idling?
Any one is monitoring the GPU command queue?
Maybe you should read Jerome's letter and the rest in that thread?
The first task would be to find the bottlenecks. With a graphics driver that is usually a pretty significant task on its own. The graphics driver and the GPU are largely decoupled by a large command buffer and periodic synchronization events so your normal "run the app and see where the time goes" approach doesn't work so well.
It's more like "run the app, see where the time goes, develop a theory, talk to a few people, if they don't totally demolish your theory then write a bunch of code, see if it makes that app go faster, be happy because it does, test your change on other apps, get PO'ed because your change makes the other apps run slower, repeat".
Finding bottlenecks would be a good job for the first 5 developers.