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Thread: DirectX and OpenGL translator

  1. #1
    Join Date
    Jul 2010
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    Default DirectX and OpenGL translator

    i found a open source DirectX game witch i want to convert it (step by step) to OpenGL for some experimental reasons

    is there a web site where i can find synonyms for directx syntax to openGL and if its possible to tell in what version i can find this syntax for openG

  2. #2
    Join Date
    Dec 2009
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    Italy
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    Quote Originally Posted by Auroraa9420 View Post
    i found a open source DirectX game witch i want to convert it (step by step) to OpenGL for some experimental reasons

    is there a web site where i can find synonyms for directx syntax to openGL and if its possible to tell in what version i can find this syntax for openG
    I don't know if there is theorical documentation, but wine sources may be helpful:
    http://source.winehq.org/git/wine.git/?a=tree;f=dlls

  3. #3
    Join Date
    Oct 2007
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    Under the bridge
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    2,129

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    Quote Originally Posted by Auroraa9420 View Post
    i found a open source DirectX game witch i want to convert it (step by step) to OpenGL for some experimental reasons

    is there a web site where i can find synonyms for directx syntax to openGL and if its possible to tell in what version i can find this syntax for openG
    Which DirectX version are you using? Do you have shaders? Does your architecture support multiple renderers or will you have to rip the D3D code out to replace it? (The former will be much easier, because you'll be able to implement the OpenGL renderer part by part and compare the result to the D3D renderer).

  4. #4
    Join Date
    Mar 2008
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    Istanbul
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    Does anyone tried Gallıum3D DirectX tracker on Wine actually? O don't see any benchmark or news about it. I really wonder the results if it's possible and want to try.

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