Hi together


We are looking for a Network Programmer and a 3D-Designer with focus on character design and animation.

For a better reading please visit:

https://portal.quantum-bytes.com/ind...tum-bytes/jobs

For an overview of the project please visit https://portal.annorath-game.com.


Kind Regards
Quantum Bytes


@phoronix
I hope it is no problem to post this here, else please contact me.


Project
Our project is called Relics of Annorath.
It is a MMORPG which plays in a medieval/post-modern ambience. The implementation of the project covers a complex economic system, which is also reflected on the profession system of the individual characters. So that the virtual world feels dynamic and entertaining, we plan to implement a complex guild, faction and political system.

For more information on specific properties of Relics of Annorath we would like to invite you for a personal meeting (protection of our intellectual property).

The project is currently in the implementation phase and some stuff is already implemented (some game logic and world elements). We are just about to finish our milestone for the basic implementation.

Implementation
Our implementation of the project includes several phases. As already discussed, our first phase is the development of a technical demonstration. With this we try to find an investment partner.
Regardless of this, we proceed with the project.

Our schedule provides that we can offer towards the end of 2012 a final product. ///// kA dae teil wird falsch azeigt in dr mail


Team
Our team consists of three members. These include two programmers and a 2D/3D-Designer.

We are currently in the completion phase for the establishment of our corporation.


Team Members
Dario:

Logic programming (basics)

Manuel:
Logic programming (conversions)

GUI implementation

Database implementation

Project and Corporate Management

Pascal
2D/3D modeling

Design and texturing of the graphics

Design of the virtual world

Community Manager

Corporate Management


Job Description

Network Programmer:
Architecture planning

Implementation of the network layer (Client/Server)

Synchronization of the objects

Providing data integrity

Connection to the existing database

Safeguards against data manipulation (cheating, cracking)

Performance Optimization


3D Modeler:
Creation of characters and animals

Creation of the corresponding bone logic

UVW mapping

Animate the characters for animation tree

Optimization (LOD)


Conditions

General:
Communicative (Teamspeak, Mantis, Wiki, Jabber)

Reliable and quality awareness

Goal orientated and personal initiative

Languages: German, English

Time invested at least 25 hours per week

Willingness to participate in project completion

Willingness to accept a permanent position when we get investment

Network Programmer:
Excellent C++ knowledge/experience

RakNet knowledge

Linux knowledge

Familiar with SVN/GIT

3D-Designer:
Autodesk 3ds Max / Bender knowledge

Experience in character design

Experience in animation

Experience with bone systems (ragdoll)


Payment
To be honest, in this stage of the project we can not reward you.
We have invested over 28000 in the project and we do not have the cash to pay rewards at this moment.
However, we try to obtain capital investment to enable us to reward our project members.


Technical information

Backend:
CentOS/RHEL

PostgreSQL

RakNet

Proprietary Framework for Clustering and RakNet (C++, proprietary scripting language)

Client:
Windows XP/Vista/7 (DX9/10/11)

Linux (OpenGL3/4)

OpenAL

Proprietary Engine (C++, proprietary scripting language)



What we offer
Competent and affable team

Infrastructure and development platform (Wiki, Mantis, GIT)

Access to our engine and documentation

Training time and help with problems

We'll also provide you with advice and assistance should you have difficulties in a task. We act as a team and therefore you will also be heavily involved in the planning and review of the project. In return, we ask for honesty and duty consciousness. We also think you can shift your focus slightly, so instead of 100% character design, you can also run 10-30% another activity. Of course this is only if your schedule can be met.


Procedure for an application
If you want to sign up for one of these places, please provide us the following information by e-mail sent to jobs@quantum-bytes.com:

Desired position

Some words about you

Projects where you were involved

Profile with your skills

Wishes and ideas for cooperation

Questions and comments


Contact information
If you have any questions, feel free to contact us via the following media:

E-Mail: contact@quantum-bytes.com
Jabber: quantum-bytes@morrigan.ch

For more information about our project visit the link below:
https://portal.annorath-game.com