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Thread: Holiday Improvements To The Unigine Engine

  1. #1
    Join Date
    Jan 2007
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    Default Holiday Improvements To The Unigine Engine

    Phoronix: Holiday Improvements To The Unigine Engine

    Last week Unigine launched a game development competition where they will be granting a free Unigine Engine licensee to the development team that proposes the best original Linux game using their engine. This competition is still going on for a few more days so get your submissions soon [we are hoping to be able to share some of the submissions with you at some point]. While this competition may still be going on, the Russian developers behind Unigine continue working on the advanced, multi-platform game engine this holiday...

    http://www.phoronix.com/vr.php?view=ODg2NQ

  2. #2
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    Aug 2007
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    Default

    For benchmarks i really want a osx variant. When will this happen?

  3. #3
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    Default never

    Quote Originally Posted by Kano View Post
    For benchmarks i really want a osx variant. When will this happen?
    never. They have no plans to put it on the mac. Also, I want to see a blender pathway. Possibly even one that doesn't simply defer to one of blender's other export methods.

  4. #4
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    Oct 2009
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    Quote Originally Posted by dacresbu View Post
    never. They have no plans to put it on the mac. Also, I want to see a blender pathway. Possibly even one that doesn't simply defer to one of blender's other export methods.
    Not true -- MacOSX and XBox360 just got added to the 2011 roadmap. This will probably be the latest release of OSX only as earlier versions did not have support for all the shader features that Unigine uses.

    As for

  5. #5
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    Oct 2009
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    Blender - The mesh formats are clearly documented and everything else is pretty much xml and easy to figure out.

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