Indirect rendering does not resolve any driver issues. It actually adds new issues, removes features*, and makes everything slower. If this is KDE developers' policy, then everything is starting to make sense now.
* You can "remove" features simply by not using them.
It works on a 64-bit CPU with 64-bit apps too. For it to work with 32-bit apps as well (i.e. the most closed-source games), you have to compile libdrm + Mesa libs and drivers + libtxc-dxtn with the appropriate compile flags to get the 32-bit versions of everything.


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